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Personal Information

Name: Thil'Calestiath (Wing of Elven Faith)

Player: Daniel/AerosAtar

Race: Avariel (Winged elf)

Gender: Male

Height: 5'8"

Weight: 90 lbs

Class: Sky Circle Singer

Level: 3

Alignment: Chaotic Good

XP: 2,500

Next Level: 5,000

Kit: None


Ability Scores

Str:

10

Weight Allowance: 40 lbs

Bend Bars/Lift Gates: 2%

 

 

Attack Adj.: +0

Damage Adj.: +0

Max. Press: 115 lbs

Open Doors: 6

Dex:

14

Missile Adjustment: +0

Pick Pockets: +0%

Open Locks: +0%

 

 

Reaction Adjustment: +0

Armor Class: +0

Move Silently: +0%

Climb Walls: +0%

Con:

10

System Shock: 70%

Poison Save: +0

 

 

Hit Point Adjustment: +0

Resurrection Chance: 75%

Int:

9

Max. Spell Level: 4th

Max. Spells Per Level: 6

Illusion Immunity: None

 

 

Bonus Proficiencies: 2

Chance to Learn New Spell: 35%

Wis:

18

Bonus Clerical Spells: 2,2,1,1,0,0,0

Clerical Spell Failure Chance: 0%

 

 

Magic Defense Adjustment: +4

Spell Immunity: None

Cha:

17

Loyalty Base: +6

Maximum Number of Henchmen: 10

 

 

Initial Reaction Adjustment: +6

Hero Points: 3


Saving Throws

Paralyzation: 10

Poison: 10

Death Magic: 10

Petrification: 13

Polymorph: 13

Rod: 14

Staff: 14

Wand: 14

Breath Weapon: 16

Spell: 15


Combat

Hit Points:

24

Base Bonus:

0

Melee Bonus:

0

Missile Bonus:

0


Armor

Natural armor class

10

Full armor, elven chainmail

+6

FINAL:

16

Weapon Proficiencies
Quaterstaff
Spear

Non-Weapon Proficiencies

Animal Lore, Avian

9

Animal Training, Avian

18

Bowyer/Fletcher

13

Healing

16

Massage

10 (+1 slot)

Musical Instrument, Flute

13

Reading/Writing

10

 

Common, Espruar (Written only)

Religion

18

Singing

17

Weather Sense

17

Native Languages

 

 

Common, Elf


Weapons

 

Combat Bonus

Attacks/

Speed

Damage

 

 

Range

(-2)

(-5)

Weapon

Melee

Missile

Round

Factor

Sm-Med

Large

Type

Size

Short

Medium

Long

Staff-Spear, Staff

0

 

1

4

1d6

1d6

B

L

 

 

 

Staff-Spear, Spear

0

0

1

6

1d6

1d8

P

L

2

4

6

Dagger

-3

-3

1

2

1d4

1d3

P

S

2

4

6

Knife

-3

-3

1

2

1d3

1d2

P/S

S

2

4

6


Racial Abilities
Amazing eyesight - Focus on details at up to a mile distant or those obscured beneath coverage.
Infravision - 120' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.


Class Abilities
Cast cooperative magic with other priests of Angharradh, Aerdrie Faenya, Hanali Celanil, or Sehanine Moonbow.
Turn Undead at first level.
Cast meld or thoughtwave once per tenday at tenth level.
Cast the great circle or spiritual wrath once per tenday at thirteenth level.
Cast spirit of power once per tenday at fifthteenth level.
Cast wizard spells from the elemental school of air.
+2 bonus to reaction rolls when dealing with avian and semiavian creatures.
Cast featherfall or murdock's feathery flyer once per day at first level.
Cast ride the wind or whispering wind once per day at third level.
Cast fly or gust of wind or protection from normal missiles once per day at fifth level.
Shapechange into a bird three times a day at seventh level. Each form must be different but otherwise acts as the druids shapechanging ability. Upon changing form the priest heals 10-60% (1d6x10%) of all damage suffered. The size can vary from that of a hummingbird to that of an ostrich.
Cast airwalk or control winds or flight of remnis once per day at tenth level.
Cast control weather or wind walk once per day at thirteenth level.
Summon one 16HD air elemental once per tenday at sixteenth level. The elemental remains under the control of the priest for one hour and cannot be taken control of by another creature. If the summoner is killed or struck unconcious, the summoned elemental goes on a rampage, attacking everyone in sight except its summoner until its one hour time limit on the prime material has elapsed.


Turning Undead
Skeleton or 1 HD: 4 Wight or 5 HD: 16 Mummy or 7 HD:   Ghost or 10 HD:  
Zombie: 7 Ghast: 19 Spectre or 8 HD:   Lich or 11+ HD:  
Ghoul or 2 HD: 10 Wraith or 6 HD: 20 Vampire or 9 HD:   Special:  
Shadow or 3-4 HD: 13 # = Roll # or greater on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.

Inventory

  • Items Carried 
    • Dagger x4 
    • Healers Bag (30 rolled bandages of varying sizes, 20 ft of rolled gauze, tiny metal mixing bowl, ceramic mortar and pestle, ten jars of various healing herbs, three curved gold needles, 50 ft spool of white thread, 5 ceramic vials for water) 
    • Rucksack 
      • Dry rations (2 weeks) 
      • Glassteel Flute (ornate) 
      • Tinderbox, Flint and steel 
      • Map or scroll case 
      • Mirror, small metal 
      • Oil, Massage - 8 vials(patchouli, sandalwood, rose, cinnamon, myrrh, wintergreen, clove, mandrake) 
      • Holy Symbol (Inverted Silver Triangle inscribed on both faces with three interlocked circles) 
      • Wineskin 
    • Toga, Coarse x2 
    • Toga, Fine 
    • Towel, Large Woolen x3 
  • Items Readied 
  • Items Worn 
    • Boots, soft 
    • Full armor, elven chain 
    • Gloves, Soft Sky Blue 
    • Gnomish cloak, Large (Sky blue with feathers decorating it and a weighted bottom, fastens at the front, though releases quickly) 
    • Heraldic Brooch ( Per pall with the symbol of Sehanine on top, Aerdrie in the lower left, Hanali in the lower right) 
    • Priestly Vestments (Sky blue robes with feathers decorating them) 
    • Signet ring 
    • Stylized Helm (A streamlined helm in the shape of an eagles head) 
    • Wilderness Harness 
      • Knife sheath 
        • Knife 
  • Spending Money 
    • * Copper Pieces x5 
    • * Electrum Pieces x0 
    • * Gold Pieces x48 
    • * Platinum Pieces x0 
    • * Silver Pieces x0 


Spells

Class

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

Circle Singer

4

3

 

 

 

 

 

 

 


Character Description
    A regal, 5'8" elf stands before you. His fine features angle perfectly, creating an almost angelic appearance. He wears a set of sky blue robes, feathers decorating them in places, and a stylized helm in the form of an eagles head. A single feather can bee seen hanging in his long, flowing raven hair and there is a glint of metal from beneath his robes. His emerald eyes study you carefully and give the impression of unquestionable faith in his beliefs. A small brooch is clasped onto his large, heavy cloak, displaying a per pall symbol of three symbols--A moonbow, a bird silloueted against a cloud, and a golden heart.His gloved hands grasp an ornate looking staff and four onately handled daggers can be seen at his belt. A pack hangs on a strap from his shoulder, barely visable under his cloak, and a small bag rests next to it. He walks softly, the only sounds of his passing the "tap, tap, tap" of his staff on the ground. He can often be heard in quiet contemplation, reciting religious scripture "Through unity and diversity there is strength. Be ever vigilant against She Who Was Banished and work together in defending the lands of the Tel'Quessir from those who would work evil. Celebrate the one and the Three for their collective purpose and individual expressions of life. Through the melding of widely different skills and interests, creativity, life, and artistry are nurtured and new ideas are discovered."


Character History
The history of Thil'Calestiath and Frilianiae


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